Domestic Gamdev is a fairly popular topic for conversation, especially when it comes to failures, failures and hack. Be that as it may, successful steps are already taken in many directions: we have a star RPG series ("Corsair"), a cult shooter (s.T.A.L.K.E.R.), stylish adventure and worthy quests ("Mor. Utopia", The first parts "Petka"), as well as honorary simulators ("Truckers", "IL-2"). What is missing for complete happiness? Well, don’t know? Yes Horror, of course. The original, terrible, innovative horror – material in our history and culture is more than enough. Fortunately, this will appear on the shelves very soon. Extremely promising horror-player "Anabiosis" Behind the authorship of the studio Action Forms ("Vivisector" – also their work) has every chance of becoming the first quality product in the genre in the post -Soviet space. And not only. All following – the most juicy details.

The game takes place in 1981 at the Arctic Station "Polyus-21", where in the icy sweat of the face is the meteorologist Alexander Nesterov. In the same place, relatively nearby, the class icebreaker stood motionless "Arctic" called "North wind". There are no doubts that the ship is lazy by ice not by chance, and therefore the leadership of the nearest polar station requested a qualified person for intelligence. It’s good that it is Nesterov that it’s time to leave the station – maybe it will restore the connection with the ship, and will get home in warmth and comfort. All business: sit down in a sled, cheer up dogs and quickly get to the giant-coole, see what and in speed to report. But, of course, go through Sasha Nesterov smoothly – "Anabiosis" It would not be. The fact is that the polar expert got to the ship, but no one knows what exactly happened later, including it. Alexander just woke up already on the chilly floor of the cabin, and how to get out is strongly unclear. One thing is clear: the cold here is a devilish, and therefore it is necessary to at least at least find a way to warm the handle, and then think about how to get out of a clearly abandoned, dead, but … not an empty ship. In a sense, reconnaissance was carried out, you can report on the outrage that has been going on board: everyone left the posts, dinner froze, there is no light, half is dirty. That’s just not fate to leave Alexander "North wind" In the near future, reconnaissance will involuntarily have to carry out much like a more meticulous, find out about the ship and its history everything in the smallest details. The ship is not dead at all, just the opposite – it is literally "alive", Because the captain is dead … not clear? Well, and it doesn’t matter. This is a horror, so everything is normal. As a result of the conspiracy and the treacherous raid, the rebels managed to kill the skipper, but what they wanted to say and what to achieve is initially unclear. The fact is that "soul" the ship with the captain’s spirit united, after which something very, very bad happened. Well, then the ship completely fell into anbiosis, a long artificial sleep. In this state, the scientist Nesterov finds the ship, in this state he explores it, gradually realizing that he was faced with something supernatural, and this "something" not very happy his presence.

We have to hold the whole game on the ship, which first puzzles and can even push away, but we will not rush with the conclusions. Nobody canceled the problem of monotony, and the fears will remain until the release, but it should be taken into account that high -quality gameplay does not bother with its monotony – once it was the norm at all, remember many hours spent in the company with Tetris. Of course, locking the player on an icebreaker is a rather bold decision in which the developers should be categorically confident, but in this situation confidence Action Forms Not groundless. The thing is that the class icebreaker "Arctic" – This is a huge space, 130 meters long and 30 in width, one and a half hundred crew plus a hundred passengers. Many compartments, cabins, utility rooms – it is unlikely that you will have to get bored, especially if you take into account the gameplay concept based on push -ups of accessible material to the last drop: each episode, each room has been worked out in detail, there is nothing here "Just like that". Here it is worth mentioning separately about your own technology developed by programmers AF. Atmosfear 2 engine.0, on the basis of which "Anabiosis", It is equipped with a full spectrum of non-gen-ghosts from volumetric lighting, coupled with dynamic shadows to a powerful physical algorithm. In addition, developers managed to realize their own know-how, I am not afraid of this word, world level. If in the West Eden Studios created with grief in half relatively sane physics of fire, then Action Forms did something similar with water. IN "Anabiosis" liquid is not only a graphic element, it has its own behavior scheme, it flows along the inclined surfaces, accumulates in the recesses and obediently flows from place to place, from the room to the room when the ship sways on the waves. Plus, a change in the physical state from liquid to firmly and vice versa is safely implemented – the water freezes and thaws, very accurately tracking the temperature in the room. Other surfaces, walls, floor, objects behave similarly – everything is covered with a crust of ice when the temperature is too low. Although, or rather, it will be said that everything thaws in front of the hero – we will have to face this process most often. The thing is that the developers were creatively approached by the creation of an intra -game interface, stepping up with the times, abandoned "Strips of life" and made only the temperature indicator – the environment and body. Hordes of cacodemones here do not rush at us because of each corner, and therefore it is necessary to survive, warming, and not shooting off. Well, mainly. True, to do this under the harsh conditions of an icy nuclear icebreaker is quite difficult. We will have to investigate the premises for heating devices and everything that will ride for them, and even an ordinary light bulb is almost happiness. The main thing is only to find a switch. Well, to serve food. And to get to the switch, overcoming a number of obstacles and successfully using the mental echo. Oh yes, mental echo ..

"North wind" It is by no means empty, there are enough well -preserved corpses on board. Consciousness did not leave the dead sailors, a certain echo of life is still warming in them, and this is already enough to infiltrate their memory and – attention! – something in their interests to correct. Such flashbacks help us understand what happened on the ship, who is to blame and what to do. Unceremoniously bursting into someone else’s memory, which, as it turns out, is here too "Live", And the concept of time and space relative (and there is big hello to the series "Lost"), we find ourselves in the skin of her [memory] – the owner at the time of time, which took place shortly before the ship icing and "Died". We observe the situations of very different ones, but we can always influence the course of events. Moreover, we are obliged to do this, because otherwise, having returned to our own mortal body, we will not be able to go further – the door will be locked, for example, because the poor fellow at our feet was shot before he managed to unhrust this doorand run through it. Let’s do it "in the past" – The door will suddenly become wide open and in the present. This is the simplest example. The methods also vary, there are conditionally bad and no less conditionally good ways to change the situation, but seriously influence the fate of the person in whose head we penetrated in any way. You can, of course, not die in a memory, but this will never mean that, having escaped from someone else’s memory, we will find a sealing sailor in the place of a corpse. However, the body will also disappear, but the door nearby will already be open, and we don’t need more – just to warm up somewhere, you can even without a circle of fresh Nescafe.

It’s just not for long that we will be able to freely walk along the corridors and cabins, from time to time, serving to heat. A multi-ton-toned monster ship, to whom the cold and peace is registered, coupled with the bed regime, sooner or later feel the steps of some slurred bug, which brazenly defrosts the premises one after another. It is then that rather aggressive inhabitants will join the matter "North Wind", from which it is better to stay away. Well, or at least arouse before the meeting. By the way, there are not so many weapons here, and at first the main means of self -defense for us will be a hinged lock in a fist, tied with a chain. Over time, we will acquire eight samples of models of real weapons of the corresponding era. But the assortment of rivals by that time will expand significantly, the most terrible mutants generated by cold and inflamed essence of blackened souls will wake up and begin to hunt. A preventive sign of their appearance will be a sharp decrease in the ambient temperature, because evil spirits literally drag the devilish frost behind … All this became real due to its own internal development Action Forms – Three -layer textures. Their find even attracted close attention of the ubiquitous NVIDIA, So the proud GeForce owners will also grab excellent optimization as a bonus. However, "Anabiosis" He promises to look great not even on the most modern configurations precisely thanks to this three -story technology, which allows you to greatly save processor resources.

In general, soon we risk firmly and for a long time to get stuck in the Arctic, plunging into the world "Anabiosis" – the first domestic https://byizea.fr/js/pgs/?winner-casino-france-a-review-of-bonuses-and-game-selection.html horror, causing only positive associations (take at least a cult tape Carpenter "Something"). Game "About the Russian ship", By the way, it was already relatively recently and also a horror, by the way, but rather crooked and banal – Cold Fear. At first glance, especially if with "Anabiosis" to be familiar only superficially, it may seem that these are related things. By no means – look at the videos, screenshots, read the official announcement. With perseverance worthy of better use, and being an orthodox fan of the genre, I declare: it will be something.

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